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Dan Paladin in Action!

2. April 2008 // Comment // Filed under: ,

It’s not fanart. But does it matter? It’s from The Behemoth! That young yet verile independent console game developer that brought you Alien Hominid. Not too much longer and we’ll be playing THIS.

Castle Crashers has been in development for a while now, and looks amazing. That’s because it has an extremely talented team, one of which is Dan Paladin, the main artist and the art director of this game (and Alien Hominid).

The Behemoth decided to record Paladin’s work on this project, and have released a few snippets of that process here. This is a wonderful peek inside how he draws, including how fast he draws. Yes, it’s sped up by 600%, but still, for a 5 min video, thats like 45 minutes of work to create a quality chunk of level. Put those numbers into an average 5 day work week (and lets be honest, artists work way more than that) and that’s a pretty darn fast speed to pump out levels!

Marsh Land Construction from The Behemoth on Vimeo.

Castle Crashers – World Map from The Behemoth on Vimeo.